Ryujin Psyche Index [Rarities, Buffs, and Rules]

There are 4 rarities of Psyche in Ryujin, but this doesn’t always mean the rarest are better. Sometimes, it all depends on your play style in Ryujin and whether any of your stats need a little boost. You should also learn about the Ryujin Cards, which can affect your Fighting Style and Mode.

Ryujin Psyche

Think of Psyches as somewhat like traits. The Psyche you get when rolling is determined by each rarity’s drop chance.

Mythic

0.5% drop chance.


Monopoly

  • You earn 50% more money from all sources

Perfected Genes

  • Stats gain 33% faster

Perfected Vessel

  • Modes last 50% longer and the Mode Bar charges 33% faster

Honed Reflexes

  • Fighting Reflexes charge 33% faster

Hemorrhage

  • Damage Over Time effects last 50% longer

Battle Scars

  • For every scar you have, your DMG increases by 3% and debuffs from Injuries are reduced by 25%

Prodigy

  • You can learn Pure skills whilst only having 3 Style skills

Iron Mountain

  • Blocks protect you from all directions
  • When you are Guard Broken, the stun duration is 20% shorter, and you take 20% less DMG
  • If you hold Block, your Stamina depletes by 2% every second

Savant

  • Style Mastery buff increases by 15%, but your Skills deal 30% less DMG

Genius Mentor

  • XP boost from each Disciple increases to 5%, and the difference between each of the Disciple boosts per rank increases to 4%

Indefatigable

  • Stamina consumption reduces by 33%
  • Poise activates earlier by 1 hit, and Poise gain increases by 0.2

Dracula

  • Replenish 50% of Damage Over Time attacks

Last Stand

  • When you are hit by an attack that would usually knock you down, your HP remains at 1, and you do not take DMG for 10 seconds. Your DMG increases by 20% for these 10 seconds, and once the effect ends, you are then knocked down

Battle Knowledge

  • When you are hit while blocking, Evasive charges 20% faster
  • When you use Evasive, your HP replenishes by 5% and your Stamina by 20%

Legendary

4.5% drop chance.


Survivor

  • 15% chance to get back up after being knocked down with 20% HP

Ghost Fist

  • 15% chance of successfully landing a hit twice, with the second hit dealing 50% DMG

Menace

  • When you knock players down, you instantly grip them

Life Steal

  • You have a 5% chance to replenish 5% of your HP when you hit the enemy

Superior Genes

  • Stats gain 15% faster

Berserk

  • When your HP is below 30%, you deal 15% more DMG

Chosen

  • You are immune to the negative effects of any Mode

Muscle Man

  • Muscle Gain increases by 33% and Muscle Loss decreases by 10%

Speed Surge

  • Running Speed increases by 12.5%

Focused

  • The Perfect Block window increases by 20%

Martyr

  • When you are knocked down, the enemy who attacked you takes 20% more DMG for 15 seconds

Upgraded Metabolism

  • Hunger depletes 50% slower

Sadist

  • For every Guard Break you do, you deal 5% more DMG, capping at 15%, disappearing when you have not performed a Guard Break for 30 seconds

Impatient

  • Damage Over Time effects that you inflict are fully applied instantly, but they deal 33% less DMG

Principal

  • You can accept up to 5 Disciples at once

Foresight

  • When landing a Perfect Block, the DMG of your next attack increases by 10% for 3 seconds

Combatant

  • Blindness Gain is reduced by 50%, and your skills have an additional Bone Breaking count

Depraved

  • You have a 1.5% higher chance of inflicting cuts. All inflicted cuts deal 1% True DMG

Lucky

  • Boss drop chances increase by 50%

Unyielding

  • You do not pass out when your Stamina reaches 0%, but your skills go on a 15-second cooldown, and you cannot dash or run until your Stamina replenishes to 35%

Indomitable Will

  • You are immune to Fatigue buffs, and you can take 5 more counts before your bones break

Rare

35% drop chance.


Absorber

  • You have a 5% chance of not taking DMG when hit

Merchant

  • Items are 25% cheaper

Scammer

  • There is a 5% chance of an item being free

Glass Cannon

  • You take 10% more DMG, but you deal 10% more DMG

Aggressive

  • Strong Attacks deal 25% more DMG

Enhanced Genes

  • Stats gain 5% faster

Business Man

  • You get 10% more money from all sources

Hoarder

  • You can hold 3 more of any item

Soultaker

  • You grip people twice as fast

Criminal

  • Earn 25% more money when robbing

Insured

  • When you are robbed, they only take half the usual amount of money

Carnivore

  • When you grip a player, your Hunger increases by 10%

Fighting Genius

  • Requirements for Fighting Styles are 7% lower

Pain Resistant

  • You are immune to low HP debuffs

Tiger Vessel

  • Modes last 10% lunger and the Mode Bar charges 10% faster

Bodybuilder

  • Muscle Gain increases by 25%

Loyal Dog

  • You deal 25% less DMG to members of your party

Vampirism

  • Replenish 15% of your HP by gripping someone

Psychopath

  • When you grip someone, your Run Speed increases for 10 seconds

Emperor

  • You get 25% more money from Districts and you can claim Districts 33% faster

Brawler

  • DMG increases by 5%

Kinesthetic Learner

  • Battle XP Boost from Teachers increases by 30%

Tough Skin

  • You do not get cuts from attacks

Vicious

  • You have a 1% chance for an attack to change the enemy’s cuts to scars

Unbreakable Body

  • Your bones cannot be broken

Grinder

  • Quest and Boss cooldowns are 15% faster

Battle Thirsty

  • Your Speed and DMG increase by 7.5% for 15 seconds when you enter battle, with a cooldown of 30 seconds outside of combat

Common

60% drop chance.


Swift

  • Dash cooldown is reduced by 10%

Swiftheal

  • HP regen speeds up by 15%

Agile

  • Running Speed is 5% faster

Defense Breaker

  • There is a 5% chance for normal attacks to Guard Break

Peaceful

  • The combat tag disappears 10% faster

Glutton

  • When your Hunger is above 80%, you deal 5% more DMG

Thug

  • Earn 10% more money when destroying cash registers and ATMs

Valuable Worker

  • Earn 7% more money from Jobs

Gourmet

  • Replenish 10% more Hunger when eating

Tank

  • Durability increases by 5%

Delinquent

  • Earn 10% more money from robbing

Runner

  • Running Speed does not decrease from having low HP

Practiced Breathing

  • Stamina depletes 10% slower

Scaredy Cat

  • Speed boost of 5% during combat

Fashionista

  • Clothes are 25% cheaper

Savior

  • You run 15% faster when you are carrying someone

Bus Pass

  • Prices at Bus Stops are reduced by 20%

Lazy

  • Replenish Fatigue by 25% when sleeping in a sleeping bag or bed

Psyche Rules

There are some rules to keep in mind, such as not being able to have more than one of certain Psyches. These include:

  • Indomitable Will
  • Hemorrhage
  • Battle Scars
  • Prodigy
  • Martyr
  • Savant
  • Genius Mentor
  • Principal
  • Kinesthetic Learner
  • Pain Resistant
  • Impatient
  • Menace
  • Berserker
  • Tough Skin
  • Last Stand
  • Dracula
  • Indefatigable
  • Unyielding
  • Lucky
  • Depraved
  • Combatant
  • Diehard
  • Grinder
  • Battle Knowledge
  • Honed Reflexes

Additionally, you cannot have more than 2 Psyches from specific Psyche Groups, including:

  • XP Psyches
    • Enhanced Genes
    • Superior Genes
    • Perfected Genes
  • Muscle Psyches
    • Muscle Man
    • Bodybuilder
  • DMG Psyches
    • Savant
    • Sadist
    • Battle Scars
    • Berserk
    • Glass Cannon
    • Aggressive
    • Brawler
    • Glutton
  • Mode Extending Psyches
    • Tiger Bessel
    • Perfected Vesel
  • Speed Psyches
    • Speed Surge
    • Psycopath
    • Scaredy Cat
    • Savior
    • Agile

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