Welcome to the full index of Ryujin Cards, which is still a work in progress due to the sheer amount of cards available in the game. Yes, Ryujin has a plethora of cards to collect, but not all are worth using.
The main cards players focus on are those exclusive to Fighting Styles, but if you haven’t decided on which Style you want, you can have a read of my Ryujin Fighting Styles Tier List.
Ryujin Cards
Cards grant stat buffs and can alter some of your abilities. Some can be used by all players, but there are plenty that are exclusive to specific Fighting Styles and Modes.
General Cards
Fighting Style Cards
Player Trait Cards
General Cards
Applicable to all Fighting Styles, but not all work with certain Modes or Player Traits.
Mythic
- Double Attack
- 25% chance for a skill not to go on cooldown
- Perfected Skills
- Skills deal 20% more DMG and use 15% less Stamina
Legendary
- Mastered Skills
- Skills deal 10% more DMG and use 5% less Stamina
- Experienced Fighter
- Skill cooldowns are reduced by 3 seconds
Rare
- Practiced Skills
- Skills deal 5% more DMG
- Critical Hit
- 5% chance for a skill to deal 50% more DMG
Common
- Muscle Memory
- Skills use 15% less Stamina
Player Trait Cards
Applicable to all Fighting Styles.
Mythic
- Vow of Power
- You can’t use Modes, but your DMG increases by 10%, and you get an HP buff
- Underestimated
- When your HP is below 50%, the cooldown time of your skills is reduced by 15%, your DMG increases by 15%, and low HP effects are reduced by 50%
- Replenishing Knockout
- When you knock out a player, you replenish 30% HP and 15% Stamina
- Gifted
- You can learn one more skill
- Brick Wall
- All Damage Over Time effects deal 25% less DMG and debuffs from injuries are reduced by 20%
- If your HP is above 50%, you take 7.5% less DMG
- If your HP is below 50%, debuffs from injuries are reduced by 35%
- You cannot be automatically executed by players who are weaker than you
- Vitality
- Replenish 0.25% HP per sec
Legendary
- Style Purist
- Skills that match your Style deal 15% more DMG
- Sigh of Relief
- When you land a Perfect Block, you replenish 12.5% of your Stamina and 7.5% of your HP
- Lean Body
- Your Critical Hits now deal 33% more DMG
- First Hit
- When you attack someone outside of combat, your DMG increases by 25%
- Lung Breaker
- Successfully Guard Breaking depletes their Stamina by 10% and pauses Regen for 5 seconds
- Upbeat
- Block Counters slow the enemy’s Attack Speed by 7.5% and increase your DMG by 10% for 15 seconds
Rare
- Powerful Dashes
- Dashes are 25% farther when outside of combat and 12.5% farther during combat, but use 50% more Stamina
- Finisher
- Deal 15% more DMG when attacking enemies below 10 HP
- Ironclad
- You are stunned for 10% less time
- Primal
- A full M1 combo inflicts enemies with Bleed, causing them to take Damage Over Time until they lose 2.5% of their total HP
- Momentum
- Attacks in a row increase DMG by 5%, capping at 10%
- Lightning Fists
- M1 attacks are 12.5% faster but deal 7.5% less DMG
Common
- Quick Recovery
- You are stunned by M2 attacks for 0.25 less seconds
- Invigorated Hits
- If your HP is above 90%, your DMG increases by 7.5%
- Deep Breaths
- Stamina regen increases by 15%
- Fast Feet
- Fighting Reflexes charge 2% faster
Fighting Style Cards
The Cards exclusive to specific Fighting Styles.
Street Fighting
Mythic
- Dirty Fighter
- Street Fighting skills deal 20% more DMG
- Skills concuss enemies for 1 second longer
- Bite the Curb
- Curb Stomp automatically executes, dealing 15% more DMG and concusses the enemy for 2.5 seconds
Legendary
- Chaser
- Dirty Tackle is 25% faster and goes 50% farther
- Windpipe Crusher
- Curb Stomp depletes 3% of the enemy’s Stamina per stomp and prevents Stamina regen for 5 seconds
- Brain Rattler
- Headbutts concuss enemies for 4 seconds and slows them down by 20% for 3 seconds
Rare
- Bursting Kick
- Low Blow stuns enemies for 25% longer
- Stunning Kick
- Low Blow deals 10% more DMG
- Powerful Tackle
- Dirty Tackle deals 10% more DMG
- Eardrum Burster
- Discombobulate inflicts Bleed
- Powerful Smack
- Discombobulate deals 15% more DMG
- Thick Skull
- Headbutt deals 10% more DMG
Common
- Wide Stomp
- Curb Stomp AoE increases by 20%
- Concussion
- Curb Stomp’s stun increases by 15%
- Dizzying Tackle
- Dirty Tackle stuns last 15% longer
- Stunning Headbutt
- Headbutt stuns last 10% longer
- Tinnitus
- Discombobulate concussions last for 2.5 seconds
Boxing
Mythic
- Rapid Jabs
- Jab attacks can be used 3 times in a row, increasing the cooldown by 50%
- Heart Twist
- Corkscrew auto-grips enemies, dealing 20% more DMG and stunning for 50% longer
Legendary
- Perfect Weave
- Weave is 60% shorter but increases the DMG of your next attack by 20% if successfully landed
- Concussive Fang
- White Fang stuns for 15% longer and concusses enemies for 2.5 seconds
Rare
- Dizzying Weave
- Weave stuns enemies for 1.25 seconds
- Liver Punch
- Gazelle Punch hits the enemy’s liver, depleting their Stamina by 7.5% and stopping their Stamina regen for 3 seconds
- Fast Reaction Speed
- Weave success cooldown time is reduced by 1 second but the miss cooldown lasts for 2 seconds longer
- Tearing Fang
- White Fang inflicts Bleed for 2 seconds
Common
- Hardened Knuckles
- Boxing skills deal 5% more DMG
- Deadly Fang
- White Fang deals 10% more DMG
Taekwondo
Mythic
- Kick Tempest
- Flurry Kick lasts for 4 hits
- Executioner’s Axe
- Axe Kick executes downed enemies, dealing 30% more DMG and stunning them for 25% longer
- Calculated Kick
- Back Kick cannot be interrupted, deals 10% more DMG and executes enemies
Legendary
- 540 Kick
- 360 Kick goes 50% farther
Rare
- Explosive Kick
- 360 Kick deals 10% more DMG
- Longer Legs
- Skill ranges increase by 10%
- Dizzying Kicks
- Flurry Kicks stun enemies for 1.5x longer
- Pressure Point Hit
- Temple Hook Kick ragdolls enemies
Common
- Axe Slam
- Axe Kick AoE is 10% larger
- Pinpoint
- Temple Hook Kick stuns for 30% longer
- Powerful Spin
- Back Kick deals 10% more DMG
Sumo
Mythic
- Skull Stomp
- Stomp now executes downed players, dealing 20% more DMG and stunning them for 33% longer
- Destined Grab
- Sumo Grab skills cannot be cancelled
- Relentless Slaps
- Rensho gains Hyperarmor, dealing 20% more DMG and auto-executes
Legendary
- Lung Crusher
- Bear Hug deals 10% more DMG and depletes 10% of the enemy’s Stamina
- Demon Grab
- Slam Grab Range increases by 10%, is 20% faster and deals 15% more DMG
- Spine Crusher
- Bear Hugs slows enemies down by 20% for 5 seconds
- Full Weight Bash
- Shoulder Bash Guard Breaks and ragdolls for 1.3 seconds whilst dealing 15% more DMG
Rare
- Bear Crush
- Bear Hug deals 10% more DMG
- Heavy Stomp
- Stomp stuns enemies for 0.85 seconds
- Shoulder Dash
- Shoulder Bash goes 20% farther
- Back Breaker
- Slam ragdoll lasts 15% longer
- Earth Shaker
- Enemies hit by Stomp are ragdolled for 1 second
- Head Slaps
- Rensho inflicts Concussion for 3 seconds
Common
- Powerful Stomp
- Stomp AoE is 10% larger
- Dizzying Bash
- Shoulder Bash stuns for 20% longer
- Dizzying Slaps
- Rensho stuns for 10% longer
Muay Thai
Mythic
- Skull Destroyer
- Skull Splitter executes enemies and deals 25% more DMG, and the hitbox is 10% wider
Legendary
- Guaranteed Strike
- Knee Strike cannot be cancelled and can break through blocks
- Fatal Blow
- Skull Splitter depletes the Stamina of your enemies by 10% and stops their Stamina regen for 5 seconds
- Confusion
- Tiger Jaws disables the skills of enemies for 3 seconds
- Iron Knee
- Knee Strike concusses enemies for 3 seconds and reduces their Run Speed by 15% for 6 seconds
Rare
- Roundhouse Bash
- Roundhouse Kick stuns for 25% longer
- Soaring Knee Kick
- Flying Knee Kick goes 20% farther
- Dizzying Knee Kick
- Flying Knee Kick stuns for 20% longer
- Sharp Jaws
- Tiger Jaws deals 10% more DMG
Common
- Powerful Crusher
- Skull Splitter deals 10% more DMG
- Strong Kick
- Roundhouse Kick deals 15% more DMG
- Hard Strike
- Knee Strike deals 15% more DMG
- Stunning Jaws
- Tiger Jaws stuns last 10% longer
Karate
Mythic
- Controlled Hit
- Tori-Uchi does not knock back or ragdoll, but it deals 20% more DMG and stuns enemies for 50% longer. It also auto-executes
Legendary
- Patient Counter
- The counter window for Toru-Uchi lasts 33% longer
- Controlled Kick
- Side Kick does not knock back
- Determined Throw
- Shoulder Throw cannot be cancelled
- Deep Cut
- Devil Lance Bleed effect lasts 2x longer
Rare
- Lung Kick
- Side Kick depletes the enemy’s Stamina by 7.5% and stops Stamina regen for 3 seconds
- Disorienting Throw
- Shoulder Throw stuns last 20% longer
- Devil Spear
- Devil Lance deals 10% more DMG
Common
- Dash Kick
- Side Kick goes 15% farther
- Spring Kick
- Rapture deals 10% more DMG
- Impactful Throw
- Shoulder Throw deals 15% more DMG
- Counter Momentum
- Tori-Uchi deals 10% more DMG
- Shocking Lance
- Devil Lance stuns last10% longer
Wrestling
Mythic
- Pro Wrestler
- Wrestling grabs cannot be interrupted
- Neck Breaker
- Suplex deals 20% more DMG and stuns for 25% longer, whilst also auto-executing
Legendary
- Concussive Bomb
- Power Bomb stuns last 10% longer and Concusses enemies for 2 seconds
- Rib Breaker Kick
- Hitting with Drop Kick deals 5% more DMG for 15 seconds
Rare
- Far Jump
- Drop Kick goes 33% farther
- Wall Slam
- Slamming the enemy into the wall with Slam Rush deals 15% more DMG
- Crushing Slam
- Slam Rush depletes 15% of the enemy’s Stamina
- Nuclear Bomb
- Power Bomb deals 10% more DMG
- Reckless Charge
- Tackle goes 20% farther
Common
- Strong Tackle
- Tackle deals 10% more DMG
- Powerful Kick
- Drop Kick deals 15% more DMG
Mode Cards
- This section is a WIP
The post Ryujin Cards Index [Buffs, Abilities, Types] appeared first on Gamezebo.

